A Sci-Fi pistol real-time asset. The base mesh for the gun was modeled in 3ds Max, then imported into Zbrush and sculpted into a high-res model. AO and Normal maps were baked from Xnormal, and the final textures were created using Photoshop.

Sci-Fi Pistol Sci-Fi Pistol Sci-Fi Pistol Sci-Fi Pistol Sci-Fi Pistol Sci-Fi Pistol Sci-Fi Pistol Sci-Fi Pistol Sci-Fi Pistol Sci-Fi Pistol Sci-Fi Pistol Sci-Fi Pistol Sci-Fi Pistol Sci-Fi Pistol Sci-Fi Pistol Sci-Fi Pistol